Founder
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"'Death had never looked so dead ... only death covering the dead.' You think the victim was dead?"
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Post by Cᴀᴎɪs on Apr 10, 2014 21:26:12 GMT -5
Table of Contents
If you're a Staff member, please follow this link for a more detailed version of this thread. {Table of Contents & Search Keys} Press CTRL+F
- Health Depletion (hltd)
- Illnesses and Damage Values (skdm)
- Wounds and Damage Values (wndm)
- Starvation (strv)
[li]Recovery & Resistance (rcvr) [/li] - Recovery From Illness (fmil)
- Resistance To Illness (rsil)
- Recovery From Injury (fmin)
- Resistance To Infection (rsin)
[/ul][/blockquote][/spoiler]
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Founder
USER IS OFFLINE
Years Old
Female
"'Death had never looked so dead ... only death covering the dead.' You think the victim was dead?"
11 POSTS & 0 LIKES
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Post by Cᴀᴎɪs on Apr 10, 2014 22:38:19 GMT -5
Health Depletion
(hltd)
+ + + + + + +
Illnesses and Damage Values (skdm)
Whitecough: A mild chest infection.
DAMAGE VALUE: -5 HP per one [ 1 ] RL week.
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Greencough: A severe chest infection, which can be fatal in elders and young kits.
DAMAGE VALUES:
Stage 1: -15 HP per three [ 3 ] RL days.
Stage 2: -20 HP per two [ 2 ] RL days.
Stage 3: - 35 HP per one [ 1 ] RL day.
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Mild Fevers: What the title implies.
DAMAGE VALUE: -2 HP per five [ 5 ] RL week.
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Standard Fevers: What the title implies.
DAMAGE VALUE: -10 HP per five [ 5 ] RL days.
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Fatal Fevers: What the title implies.
DAMAGE VALUE: -35 HP per three [ 3 ] RL days.
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Wounds and Damage Values (wndm)
Infected Wounds: When an injury isn't tended to properly, there is a chance it may become infected. Even if the injury is tended to properly, there is a chance that whomever or whatever caused the injury could have dirty claws.
DAMAGE VALUE: -5 HP per one [ 1 ] RL week.
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Festering Wounds: When an injury isn't tended to properly, there is a chance it may fester. Even if the injury is tended to properly, there is a chance that whomever or whatever caused the injury could have dirty claws.
DAMAGE VALUE: -10 HP per one [ 1 ] RL week.
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Rat Bites: Can be potentially fatal. Prone to infections.
DAMAGE VALUE: -5 HP per one [ 1 ] RL day if being treated with Burdock Root or Wild Garlic, otherwise -10 HP.
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Dog Bites: Prone to rapid blood loss.
DAMAGE VALUE: -5 HP per one [ 1 ] RL day if being treated or bound with Cobweb to prevent blood loss, otherwise -10 HP.
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Deathberries: Red berries that can be fatally poisonous to cats. Also known as yew berries.
DAMAGE VALUE: -95 HP immediately.
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Rapid Blood Loss: Can be potentially fatal if left unbound.
DAMAGE VALUE: -15 HP per one [ 1 ] RL day if being treated, otherwise -2 HP.
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Starvation (strv)
A cat can go up to a few weeks without eating if absolutely necessary -- however, their health will drain until they can eat properly.
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Founder
USER IS OFFLINE
Years Old
Female
"'Death had never looked so dead ... only death covering the dead.' You think the victim was dead?"
11 POSTS & 0 LIKES
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Post by Cᴀᴎɪs on Apr 10, 2014 22:41:02 GMT -5
Recovery & Resistance
(rcvr)
+ + + + + + + A stronger warrior will always recover faster and resist illness better than a weaker warrior. For this reason, a warrior with a higher Stamina score will be more resistant to illness and respond to treatment more quickly than a warrior with a lower Stamina score.
Recovery From Illness (fmil)
RECP is short for Recovery Points, which determine how quickly your character recovers from a wound or an illness. You want this to be a positive value.
Resistance To Illness (rsil)
RESP is short for Resistance Points, which determine how susceptible your character is to disease and infection. You want this to be a positive value.
Recovery From Injury (fmin)
RECP is short for Recovery Points, which determine how quickly your character recovers from a wound or an illness. You want this to be a positive value.
Resistance To Infection (rsin)
RESP is short for Resistance Points, which determine how susceptible your character is to disease and infection. You want this to be a positive value.
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